Star Wars: Confederacy Era

Episode III: The Dead World
SW:CE E03

After the events of Tondatha Station and the death of their crewmate Kabe, the group travel to the Dead World of Anx Minor but find a group of pirates in orbit around the world with the same idea..

The Distant Star appears out of hyperspace to discover pirates heading toward a disabled cargo hauler in orbit around the planet but the pirates – assuming the group are there to steal their haul and unaware they want to get to the planet – decide to attack. Using the ships’ droids to give them covering fire Hylo, Hugh, Ni’lani and Pike launch their star fighters in an attempt to break the pirate group up. During the firefight Pike recognizes the symbol of the Pirate group “ The Darkstar Pirates”, a notorious Badlands gang of brigands championed by exiled Gesk. Pike is able to warn the group that one or more stealthed ships may be present, and sure enough one does attack but the group are able to destroy the vast majority of the pirates and the rest flee.

Briefly checking over the cargo hauler they find nothing of value and the crew dead due to exposure to the vacuum of space.

After the confrontation with the Pirates, the players are glad to find they have no further conflicts landing on the planet. The world is eerily quiet, like one massive graveyard with nothing but the sound of the occasional dust-storm blowing through the abandoned streets or the low rumble of thunder from the dark storms on the horizon. As far as the eye can see there is no vegetation, only the cold durasteel of buildings and barren soil. No animals fly through the sky, no voices can be heard. There seems to be a constant storm on the horizon, black and looming.
Anx Minor was quite a well known world before The Contagion and a simple check on the Holo-Net pulls up information on the planet’s main Capital City: Gravelixis.
Upon setting down on the planet, Ni’lani senses a disturbance in The Force.

After some exploring, the group hear something in the distance and although they ready themselves for battle, they are instead greeted by a chirpy custom-build ConFed Diplomacy droid who is more than happy to take them to the nearest public access terminal and spends a lot of its time apologizing for the fact it cannot provide any refreshments.
Upon talking to the droid the group discover that two other visitors also arrived a couple of hours ago and asked the droid where to find ‘Vault 208’. The droid noted that although it was unable to see the visitors’ faces, it assumes from the sounds of their voices that one was male and the other female; they were speaking Galactic Basic.
The droid was able to aid them in finding their destination however, and points the group in the same direction – towards Vault 208.

Using the droids instructions and a little investigation on a public access terminal the group discover the route to Vault 208 is not a complex one, but it is a good distance away. After some discussion they decide to confiscate one of the abandoned landspeeders (wiping off the dust and repairing/modding parts as needed) and head to the vault.

Upon arriving at the Grevelixis Central Vaults, a large grandiose building with impressive gilded exterior in a baroque style, the group are almost immediately set upon by what at first seem to be security droids, but some in the group with the applicable knowledge recognized their programming has been altered. The droids do not back down and fight until they are destroyed.

Once inside the vault the group find much of it overturned or damaged, with many of the vaults opened and ransacked. Someone has been there recently by the marks in the dust, and Ni’lani senses another disturbance in the Force.

Heading into a large central chamber the group see some lights on way above them, and a huge drop beneath them. A service lift is to their left, and a set of metal rungs cling to the right-hand wall used for maintenance purposes.
According to map Zell gave them Vault 208 is two floors above them.
When they get up there they find an attractive but eerie looking Human woman trying to break into the vault accompanied by the Ubese they met on Gandolo IV, Savax. He is just finishing inputting something into a terminal as the group approach.

The woman’s name turns out to be Hexxer Kai and she makes no secret of the fact she is a Force User, specifically a Nightsider of Dathomir. Ni’lani recognizes the name of the Force Tradition which was heavily steeped in the Dark Side of the Force, last heard of around 20 ABY. She is alone in this realisation however, as none of the rest of the group are schooled in ancient Force Traditions.
According to Hexxer the “relic” they are after belongs to the Nightsisters and is called a Talisman of The Raven.
Ni’lani attempts to reason with Hexxer, pointing out that Force Users need to work together to avoid persecution, but Hexxer is too obsessed and instead, she attacks.

At the same time Savax mentions that the program he has set running is set to destroy the building and if they fight them they wont have time to deactivate it because the “deactivation console is down the other end of the atrium and ’guarded’”

With little options available to them, the group split up to stop them.

Ni’lani and Hylo engage the two combatants directly, while Hugh and Pike head for the deactivation console.

Hexxer zeroes on Ni’lani, attacking with a red-bladed lightsaber and forcing the Togruta to defend herself with her Rakatan Lightfoil. Hylo and Savax engage in a savage exchange of blaster fire though Hylo has military training on his side, Savax has the advantage of cover.

Meanwhile Pike and Hugh run for the other side of the atrium and find that Savax was right, the console is guarded: by two Aggressor Droids. Pike engages them in combat, keeping them off of Hugh long enough for him to begin a bypass of the console.

In a long and cinematic battle Ni’lani is able to defeat Hexxer, killing her in single combat, but Savax – though gravely wounded – is able to escape through a skylight onto the floor above and avoid Hylo. Pike defeats the two droids he was set up against, managing to avoid major injury despite the overwhelming firepower of the droids, and Hugh manages to disable the self-destruct protocols mere seconds before the building comes down around their heads.

Unsure exactly what is it they have acquired in the ‘Talisman of the Raven’, the group head back up to the surface in hopes of reaching Zell by Hyperspace Communicator.

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Episode II: New Deals
SW:CE E02

After rescuing Kabe and collecting the package from Gandolo Base, the group evade perusing Grey
Sun mercenaries and escape into Hyperspace.
With an uneventful journey to the Mirgoshir System, the group are able to go over some of their
spoils and share out the wealth.
As The Distant Star leaves Hyperspace in Mirgoshir, the group get to the planet of Agamar and
their destination – Tondatha Station – without any problems, but notice that a [Confederacy
Support Cruiser] is docked undergoing refueling and repairs.
Cautiously Hylo, Pike, Hugh, Ni’lani and Kabe travel aboard the station with their package for
Kabe’s contact; an Umbaran man who goes by the name of Tres Zell. When they meet with the contact he pays them and explains he is part of a huge mega-corporation called Tosaken Corp(easily the largest company in the entire of The Badlands). Zell opens the case and produces a crystal, explaining that it contains co-ordinates to a vault on the now Dead World of Anx Minor which houses an artefact his corporation is after; and is willing to pay a substantial reward to
acquire. Better yet, it is part of a set and the group are invited to find all the parts and make an exceptional amount of credits in the process.

The group agrees but is almost immediately interrupted by an explosion which destroys the door to
Zell’s apartment and sends the group fleeing for cover. Kabe is killed in the explosion and Zell
mortally wounded, but the remainder of the group are tasked with stopping an exceptionally well armed Cathar Bounty Hunter who seems more than slightly surprised to find Zell with company.
After a short and brutal fight the group kill the Bounty Hunter but are then required to defend
themselves again when security come to access the scene. During the confusion Ni’lani pockets the
crystal from Zell’s case which seems oddly unaffected by the explosion.

In the aftermath Zell is taken into the medical bay for treatment and the group are forced to remain on the station while security try to figure out how such a well-armed person got past them.
Concerned that they might be spotted by ConFed forces the group return to The Distant Star.
A few hours later they are contacted by Zell who asks them to visit him in the medical bay, where
they find out that he knew the Bounty Hunter; a Cathar who went by the name of Kharvis but
couldn’t understand why he would try to attack them, seeing as he is commonly hired by Tosaken
Corp. He asks if they have the crystal, and when they acknowledge he asks them to hold onto it
because they will need it to activate a map once they get to Anx Minor. He says he has had a word
with the Security Chief on the station (an old friend) and has arranged for their release.
He says due to his current assassination attempt he will contact them securely once he has arrived at a safer location.

Returning to The Distant Star the group find that they are no longer locked to the station, good to Zell’s word, and so leave Tondatha Station as quickly as possible and venture into space toward Anx Minor.
Unfortunately for the group when they drop out of Hyperspace around the planet they find a group
of Dark Star Pirates planning to pillage the area…..

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Episode I: Breakout
SW:CE E01

A long time ago

In the Gandolo System deep in The Badlands, The Distant Star maintains a stationary orbit around the moon Gandolo IVIV. Aboard the Shyrack-class transport four companions – Hylo Cohl, a Mirialan ex-Confederacy Soldier; Hugh Mann, a 2nd-Gen HuMech and tech expert, Ni’lani Nuwa, a Togruta refugee strong in The Force; and Pike Shas’Ti, a nomad Gesk of the Shas’ti Clan – await contact from the fifth member of their group: Kabe, a Chara-Fan con-artist who traveled down to Gandolo Base on the moon’s surface some eleven and a half hours ago.

Once a prosperous mining facility that dealt in copious quantities of Bronzium, Gandolo Base came to the attention of the Xarr Hutt Cartel: the largest, wealthiest and most notorious of the Hutt Cartels working out of The Badlands. Once Bronzium became more commonplace however, the moon soon fell out of favour and was all but abandoned by The Hutts who left their own forces in place as ‘law enforcement’ and in the years that followed it fell into disrepute. Now just another fringe town at the end of the galaxy, Gandolo Base is full of people who either owe The Hutts too much to leave, or know no other life.

When Kabe fails to check in fro his twelve-hour window, the group begin to grow concerned. Kabe was hired by a client in the Mirgoshir System to retrieve a package from Gandolo Base, and the four were due to get a tidy profit from helping his procure and return it. Concerned that their companion (and credits) may be in jeopardy, the group attempt to contact Kabe via his emergency implanted cybernetic communicator. The news is not good: It seems Kabe was caught trying to get to the package, and he’s been slung into the local lockup.

The group decide to break their companion out and get the package that will lead to their pay-day, but they know nothing of the defenses that might await them and decide to head down to the moon for some information gathering. Due to the fact the moon is in one of its four-hour trade convoy hauls (where massive trading barges haul Bronzium out of the star port), The Distant Star is unable to land so the group take their personal star fighters instead. The Seillan Trident, The Phantom Katarn, The Shard, and The Forgotten Myth set down at the star port, the group see that Kabe’s star fighter – The Lazy Mynock -is stationed there, unharmed.

Heading into Gandolo Base the group soon find one of the few enticing buildings for miles around: a cantina on the corner of two intersecting streets called The Beggar’s Hope. Though very few people can be seen out on the streets as they arrive, two are standing outside the cantina: a large Human man with a slip of a Nautolan girl, who vanishes into the backstreets when she sees them approach. The man is named Hax Vattal. and he acts as a bouncer for the cantina, yet he makes no attempts to bar their entry. It is noted that Hax bears the emblem of the Grey Sun Mercenaries upon his jacket, a group the four know are known to work for – among others – The Xarr Hutt Cartel.
Inside the cantina is more vibrant than outside, and the group soon start investigating not only Kabe’s predicament but also Gandolo Base in general.

After some asking around, the group fine three ways into the local prison to rescue their companion:

  • The Barman and owner – Kark (a friendly and overweight Gotal ) offers them a way in for 150 credits.
  • A very quiet man called Savax offers to get them inside, but says he will go his own way once he does so.
  • The Nautolan girl from outside, whose name turns out to be Nixeen says she knows a secret way in but will only tell the group if they promise to save her brother – Chask – who she says has been wrongly incarcerated.

After some consideration the group decide to take Nixeen up on her offer, but also take Savax along for extra firepower. Nixeen leads them through the streets and down into a set of disused waste pipes beneath the main complex of Gandolo Base. From there she leads them to a room that they says comes out underneath the library area of the prison. Savax is carrying a HoloMap of the building and confirms she is correct. In payment for their help he gives Hylo a copy of the map and the group head up a ladder into the room above while Nixeen vanished back into the tunnels.

The group do indeed surface in what looks like a library or some sort of data repository, but there is only one door in and out covered by a security camera. Hugh hacks into the system and replaces the footage with an empty data-loop, and Savax gives his thanks and leaves. The group exit the room to find two unconscious Grey Sun mercs who had presumably fallen to Savax. Unsure as to where to start looking the group are offered an opportunity when gunfire is heard at the other end of the complex, so they set out to look for Chask and Kabe.

It isn’t long before the group run into trouble in the form of Grey Sun mercenaries (who have been employed by The Xarr Cartel as ‘law enforcement’) and even an 818 ‘Guard Dog’ Droid. Defeating their opponents in a firefight (and Hugh making off with some of the less-damaged droid parts), the group discovers Chesk and not only do they free him but decide to open all the other cells in the block to cause a diversion which seems to work, because the amount of mercs they meet – alive – on route to saving Kabe seems lessened. When they do find the Chandra-Fan he tells them that he saw the package taken into an armoury, which is where the group head to next.

Finding the guards already dead at the armoury the group assume it was either inmates or – more likely – Savax, but decide not to linger long and set to breaking into the armoury. They grab the package (which seems to be some sort of case), as much gear as they can safely carry, and high-tail it out of the prison. With alarms going off they know it won’t be long before reinforcements arrive so Hylo, Hugh, Ni’lani, Pike, Kabe and Chask make a desperate run for the star port.

On route they meet Nixeen who is overjoyed to see her brother again, but lacking any time to stop and ensure they are both safe the group continue on their way to the star port. Getting there they find the Grey Suns are onto them and have to fight their way to their ships. Once aboard their star fighters they leave orbit towards The Distant Stat but Grey Sun Fighters are close behind them and a space battle ensues in the atmosphere of Gandolo Iv, with the group taking out enemy fighters all the way to docking with the lead ship, The Distant Star, which is already prepping the Hyperdrive engines thanks to their two Astromech Droids.

Once safely aboard The Distant Star enters Hyperspace leaving the Gandolo System and heading towards Tondatha Station to deliver the package and get their payment…

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